{"id":404,"date":"2012-11-04T10:58:40","date_gmt":"2012-11-04T09:58:40","guid":{"rendered":"http:\/\/comgraph.hear.fr\/?p=404"},"modified":"2012-11-08T18:41:19","modified_gmt":"2012-11-08T17:41:19","slug":"et-la-science-crea-les-jeux-video-%e2%80%a8la-genese","status":"publish","type":"post","link":"https:\/\/comgraph.hear.fr\/surkrut\/2012\/11\/et-la-science-crea-les-jeux-video-%e2%80%a8la-genese\/","title":{"rendered":"Et la science cr\u00e9a les jeux vid\u00e9o \u2028(la gen\u00e8se)"},"content":{"rendered":"<p>En 1951, <strong>Ralph Baer<\/strong> (\u2009parfois surnomm\u00e9 le p\u00e8re des jeux vid\u00e9o\u2009) est charg\u00e9 par la soci\u00e9t\u00e9 Loral Electronics, de concevoir un t\u00e9l\u00e9viseur tr\u00e8s haut de gamme et original. C\u2019est alors qu\u2019il \u00e9met l\u2019hypoth\u00e8se de rajouter \u00e0 cette derni\u00e8re un syst\u00e8me permettant de jouer. Cette id\u00e9e est totalement rejet\u00e9e par la direction de l\u2019entreprise mais conf\u00e8re \u00e0 Baer le statut de <strong>premi\u00e8re personne \u00e0 avoir eu l\u2019id\u00e9e d\u2019un jeu vid\u00e9o<\/strong>. Ce n\u2019est que seize ans plus tard, en 1967, qu\u2019il r\u00e9alise son r\u00eave et cr\u00e9e les premiers jeux jouables sur une t\u00e9l\u00e9: Chase Game, sorte de joystick permettant de jouer \u00e0 un jeu de tennis et \u00e0 un jeu de voitures. R. Baer d\u00e9pose le brevet en 1968.\u00a0 En 1972, il con\u00e7oit la <strong>premi\u00e8re console de jeux de salon<\/strong>,<a href=\"http:\/\/www.youtube.com\/watch?v=H2EIsnr_cv4\"> <strong>l\u2019Odyssey de Magnavox<\/strong>.<\/a><\/p>\n<p><a href=\"http:\/\/comgraph.hear.fr\/wp-content\/uploads\/2012\/11\/1972-ralph-baer.jpg\"><img loading=\"lazy\" class=\" wp-image-405     \" src=\"http:\/\/comgraph.hear.fr\/wp-content\/uploads\/2012\/11\/1972-ralph-baer-214x300.jpg\" alt=\"\" width=\"288\" height=\"300\" \/><\/a>\u00a0<a href=\"http:\/\/comgraph.hear.fr\/wp-content\/uploads\/2012\/11\/1972-odyssey.jpg\"><img loading=\"lazy\" class=\"alignnone  wp-image-407\" src=\"http:\/\/comgraph.hear.fr\/wp-content\/uploads\/2012\/11\/1972-odyssey-150x300.jpg\" alt=\"\" width=\"200\" height=\"300\" \/><\/a><\/p>\n<p>En 1952 en revanche,<strong> Alexander Shafto Douglas<\/strong>, \u00e9tudiant \u00e0 l\u2019universit\u00e9 de Cambridge au Royaume-Uni est le premier \u00e0 r\u00e9aliser un jeu vid\u00e9o: <strong><a href=\"http:\/\/www.youtube.com\/watch?v=Xyi0_ViYmFY&amp;feature=related\">Oxo<\/a>, un morpion dont l\u2019un des joueurs est contr\u00f4l\u00e9 par un ordinateur de l\u2019\u00e9poque.<\/strong> L\u2019intention de cette r\u00e9alisation est d\u2019illustrer sa th\u00e8se sur les interactions homme-machine.\u00a0Chercheur en physique et en informatique A.S. Douglas con\u00e7oit <strong>Oxo<\/strong>, qui n\u2019a qu\u2019un point commun avec sa th\u00e8se: <a href=\"http:\/\/www.youtube.com\/watch?v=6v4Juzn10gM\"><strong>l\u2019ordinateur Edsac<\/strong><\/a> (Electronic Delay Storage Automatic Calculator),<strong> l\u2019un des premiers ordinateurs au monde (1949)<\/strong>. La machine r\u00e9alise six cents op\u00e9rations par seconde (peu de choses au regard des milliards d\u2019op\u00e9rations r\u00e9alis\u00e9es chaque seconde par nos ordinateurs contemporains). Une machine gigantesque \u00e0 la fiabilit\u00e9 toute relative, comme le sont les premiers ordinateurs. Le jeu est visualis\u00e9 sur un tube cathodique o\u00f9 les neuf cases sont repr\u00e9sent\u00e9es. Un joueur s\u00e9lectionne la case dans laquelle il veut inscrire une croix ou un rond gr\u00e2ce \u00e0 un cadran de t\u00e9l\u00e9phone (les cases sont num\u00e9rot\u00e9es de 1 \u00e0 9).<\/p>\n<p><a href=\"http:\/\/comgraph.hear.fr\/wp-content\/uploads\/2012\/11\/edsac.jpg\"><img loading=\"lazy\" class=\"alignnone  wp-image-409\" src=\"http:\/\/comgraph.hear.fr\/wp-content\/uploads\/2012\/11\/edsac_wilkes-300x241.jpeg\" alt=\"\" width=\"510\" height=\"241\" \/><\/a><\/p>\n<p>En 1958 <strong>Willy Higinbotham<\/strong>, un physicien au Brookhaven National Laboratory (centre de recherche nucl\u00e9aire gouvernemental) cr\u00e9e sur un ordinateur analogique, servant \u00e0 la base aux calculs des trajectoires de missiles nucl\u00e9aires, coupl\u00e9 \u00e0 un oscilloscope qui fait office d\u2019\u00e9cran, un <strong>jeu de tennis multijoueur<\/strong>, <strong><a href=\"http:\/\/www.youtube.com\/watch?v=6PG2mdU_i8k&amp;feature=related\">\u201ctennis for two\u201d<\/a><\/strong>.\u00a0Le court est une simple ligne horizontale sur laquelle un point rebondit. Ce projet n&rsquo;\u00e9tait pour lui qu&rsquo;un moyen d\u2019amuser les physiciens pendant les pauses caf\u00e9 et, n\u2019anticipant pas l\u2019incroyable succ\u00e8s futur des jeux vid\u00e9o, il ne d\u00e9posera aucun brevet pour sa \u201cconsole de jeu\u201d.<\/p>\n<p><a href=\"http:\/\/comgraph.hear.fr\/wp-content\/uploads\/2012\/11\/William-Higinbotham1.jpeg\"><img loading=\"lazy\" class=\"alignnone  wp-image-412\" src=\"http:\/\/comgraph.hear.fr\/wp-content\/uploads\/2012\/11\/William-Higinbotham1-238x300.jpeg\" alt=\"\" width=\"200\" height=\"300\" \/><\/a>\u00a0<a href=\"http:\/\/comgraph.hear.fr\/wp-content\/uploads\/2012\/11\/tennis_for_two1.jpeg\"><img loading=\"lazy\" class=\"alignnone  wp-image-416\" src=\"http:\/\/comgraph.hear.fr\/wp-content\/uploads\/2012\/11\/tennis_for_two1-300x261.jpeg\" alt=\"\" width=\"290\" height=\"280\" \/><\/a><\/p>\n<p>Ce n\u2019est qu\u2019en 1961 que le premier jeu sera r\u00e9ellement commercialis\u00e9 et diffus\u00e9, <a href=\"http:\/\/www.youtube.com\/watch?v=s1V7jBACLQE&amp;feature=related\"><strong>Spacewar<\/strong><\/a>, cr\u00e9\u00e9 et programm\u00e9 par <strong>Steve Russel, Martin Graetz et Wayne Wiitanen<\/strong>, un groupe d\u2019\u00e9tudiants du MIT (Massachusetts Institute of Technology). Le but alors n\u2019\u00e9tait pas de cr\u00e9er un jeu en lui-m\u00eame, mais d\u2019exp\u00e9rimenter les possibilit\u00e9s du nouvel ordinateur <a href=\"http:\/\/www.youtube.com\/watch?v=tyDZjEcCgaI\"><strong>PDP-1<\/strong><\/a> (1959). Ils veulent en effet mettre en place un programme de d\u00e9monstration capable de prouver les r\u00e9elles capacit\u00e9s de l\u2019ordinateur sur lequel il tourne. W. Wiitanen propose alors \u00e0 ses amis de se concentrer sur l\u2019id\u00e9e de jeu, plut\u00f4t que sur celle de d\u00e9monstration. L\u2019id\u00e9e de contr\u00f4ler des objets affich\u00e9s \u00e0 l\u2019\u00e9cran s\u2019impose alors d\u2019elle m\u00eame. Techniquement, ce premier jeu enti\u00e8rement interactif pesait 9\u00a0Ko&#8230;<\/p>\n<p><a href=\"http:\/\/comgraph.hear.fr\/wp-content\/uploads\/2012\/11\/1960-SpaceWar.jpg\"><img loading=\"lazy\" class=\"alignnone  wp-image-417\" src=\"http:\/\/comgraph.hear.fr\/wp-content\/uploads\/2012\/11\/1960-SpaceWar-242x300.jpg\" alt=\"\" width=\"515\" height=\"300\" \/><\/a><\/p>\n<p>Durant des ann\u00e9es, Spacewar sera revu, corrig\u00e9 et am\u00e9lior\u00e9 par d\u2019autres hackers, que ce soit sur PDP-1 ou sur tous les autres mini-ordinateurs apparus par la suite. En 1969, sur un syst\u00e8me PLATO, r\u00e9seau reliant tous les ordinateurs du MIT et ceux des autres universit\u00e9s Am\u00e9ricaines, <strong>Rick Blomme<\/strong> en programmera une version jouable sur deux ordinateurs diff\u00e9rents au sein du m\u00eame r\u00e9seau, local ou distant. Il s\u2019agit du premier jeu on-line, ce qui met une fois de plus<strong> Spacewar au centre des grandes innovations qui ont fait l\u2019histoire des jeux vid\u00e9o<\/strong>.<\/p>\n<p>Les ann\u00e9es 1970 ont vu l\u2019apparition des jeux vid\u00e9o en tant que<strong> produits commercialis\u00e9s en masse<\/strong>, tout d\u2019abord sous la forme de <strong>bornes d\u2019arcade<\/strong>, puis de <strong>consoles de salon<\/strong>. Une fulgurante \u00e9pop\u00e9e du jeu vid\u00e9o s\u2019en suivra, synth\u00e9tis\u00e9e ici :\u00a0<a href=\"http:\/\/vimeo.com\/2050495\">A Short Visual History of Videogames<\/a>.<\/p>\n<p>Lien suppl\u00e9mentaire:\u00a0<strong><a href=\"http:\/\/www.my-os.net\/media\/chronologie\/chronologie_design.pdf\" target=\"_blank\">Chronologie du design interactif et du jeu vid\u00e9o par Etienne Mineur.<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>En 1951, Ralph Baer (\u2009parfois surnomm\u00e9 le p\u00e8re des jeux vid\u00e9o\u2009) est charg\u00e9 par la soci\u00e9t\u00e9 Loral Electronics, de concevoir un t\u00e9l\u00e9viseur tr\u00e8s haut de gamme et original. C\u2019est alors qu\u2019il \u00e9met l\u2019hypoth\u00e8se de rajouter \u00e0 cette derni\u00e8re un syst\u00e8me permettant de jouer. Cette id\u00e9e est totalement rejet\u00e9e par la direction de l\u2019entreprise mais conf\u00e8re [&hellip;]<\/p>\n","protected":false},"author":43,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false},"categories":[76,69],"tags":[96,97,94,93],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Et la science cr\u00e9a les jeux vid\u00e9o \u2028(la gen\u00e8se) - S\u00fcrkr\u00fct<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/comgraph.hear.fr\/surkrut\/2012\/11\/et-la-science-crea-les-jeux-video-\u2028la-genese\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Et la science cr\u00e9a les jeux vid\u00e9o \u2028(la gen\u00e8se) - S\u00fcrkr\u00fct\" \/>\n<meta property=\"og:description\" content=\"En 1951, Ralph Baer (\u2009parfois surnomm\u00e9 le p\u00e8re des jeux vid\u00e9o\u2009) est charg\u00e9 par la soci\u00e9t\u00e9 Loral Electronics, de concevoir un t\u00e9l\u00e9viseur tr\u00e8s haut de gamme et original. 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